An island RPG on Solana

Tideholdhold your ground against the tide

Wash up on an open sea, claim an island, and make your living from the water, gather, craft, and trade in an economy where every real coin is backed by a real deposit.

Enter the harbor

0 players online · $SHELLS · runs in your browser ·

The short of it

A working sea, not a theme park

Tidehold is a living archipelago shared by everyone online. You don't grind toward a score. You build a trade. Cut wood, work metal, learn the blueprints that turn raw stock into goods and machines, then sell what you make to other players on an open exchange. Your island is your workshop, your storefront, and your claim on the map.

01

Gather

Chop, mine, fish, and forage the world for raw materials, and turn up blueprints and skill lamps while you work.

02

Craft

Learn blueprints to unlock recipes. Refine raw stock into planks, gears, and the buildings that make more.

03

Build

Place what you craft on your island, run crafting stations, and charge other players a fee to use them.

04

Trade

List goods on the Quay. The market matches buyers and sellers and pays out the best price.

Two kinds of coin

One for the game, one for keeps

Tidehold runs on two currencies so that fun and real value never get confused. You earn one just by playing; the other only ever changes hands between players, and it's backed by a real deposit you can withdraw.

Bound shells soft · in-game

  • Earned freely through play, daily tasks and milestones.
  • Spent on in-game costs and upgrades. It's the game's pocket money.
  • Can't be cashed out. Stays in the world, by design.

Convertible hard · withdrawable

  • Backed 1:1 by deposited $SHELLS held in reserve.
  • Earned only from other players, sales and service fees.
  • Withdraw to real $SHELLS whenever you like.

The one rule

Playing the game never creates Convertible out of thin air. Every unit is a real deposit, and trade only moves it from one player to another. The single deduction is a small market tax that returns to the reserve, so the books always balance.

Cast off

New to the harbor? The Codex explains every system, skill, and the economy in plain terms. Or just dive in.